Some Reasons to Not Use the Web...
November 15, 1999
Given the above caveats, however, there is an
enormous number of free graphics sites on the web -
probably more than any other kinds of freebie sites (for
scripts, Java, services, etc). This is
Good News, but the Bad News
is that it may take you an enormous amount of time
looking through them, especially if you have very specific
requirements, and are choosy about the quality of the
graphics. The sites I've listed in this article should get
you off to a good start, but if you want to minimise the
amount of time spent surfing, I suggest that you'd do
well to invest a few bucks ($50 - $100 or so) in a clip art
collection on CDs, available from your local Staples or
Office Depot.
My personal favorite is Art Explosion with
some 600,000 images, including vector images, raster images,
fine art, classic and traditional images, photographs,
backgrounds, web graphics and animations, etc.
Unfortunately, many of these CD collections, while having
some good images, tend to suffer one major flaw - their
classification system, which is usually weak to almost
non-existent. So you may still have to spend some
time browsing, but probably less than you would online.
Put the Graphics on Your Own Server
Don't link directly to images on another server
unless specifically asked to do so.
Copy the image to your own server (if the owner has given
permission) and
embed it in your
page with the IMG tag.
This point is important enough to warrant some explanation.
Linda Cole puts it thus:
"when someone views your web site, data is transferred
from your server to their browser and stored on their hard
drive in a cache directory. The transfer of this data is
measured in bytes and all of the bytes added together make
up your bandwidth usage. Some Internet Service Providers
(ISP's) will charge you if your account uses over a certain
limit of bytes or bandwidth per month. When someone links
directly to one or more of your graphics they are using your
bandwidth. If you are no where near your set limit you
will probably never notice this extra usage. On the other
hand, some web sites have been forced to shut down for a
lack of funds to support their bandwidth. Still others have
placed a voluntary block on their accounts when the bandwidth
limit has been reached. I'm not saying that all excessive
bandwidth is caused by graphic pirates, that's definitely
not the case, but it has been known to happen. It's
unfortunate, but some of the best free graphic sites on the
web have had to close their doors for this reason."
Here's a comprehensive example of an image tag.
It's linked to a URL; it has plenty of hspace to keep the
text away.
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<a href = "/Authoring/HTML/Objects/Images.html">
<Img src = "/Icons/graphics.gif"
width = "108"
height = "44"
border = "0"
hspace = "16"
vspace = "8"
alt = "Click here for more info!"
align = "left"
></a>
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The names preceding the '=' signs are called
attribute names. Only the src attribute is
needed for the image to be displayed, but the
W3C standards
mandate the use of the ALT attribute (not ALT tag) for
accessibility reasons, and anyway it's useful
for search engine spiders indexing your site.
The hspace and vspace attributes are
advisable to ensure there's enough white space between the
image and any text flowing around it - enabled by use of the
align (left or right) attribute. The height
and width attributes allow browsers to layout the
page while the image is still downloading, and avoids that
the text 'shuffles about' as the images come in.
Finally, setting border to "0" prevents the
hyperlink border from appearing around the image (purists
might prefer not to do that).
How To Build a Web Site with Free Stuff 2: Graphics
How To Build a Web Site with Free Stuff Table of Contents
Clip Art and Arrows, Buttons, Animated GIFs, etc...
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