Lo-Fi Grunge Style
November 9, 2001
"Come
Doused in mud
Soaked in bleach
As I want you to be
As a trend
As a friend
As an old memory."
—Nirvana
If there is indeed "nothing new under the sun" (as the author of
Ecclesiastes repeatedly asserts), one way to come up with a
"fresh" style is to go back in time a few decades, cut what you
find, and paste it into the present. In the '60s and early '70s,
digital printing was commercially unknown. The psychedelic
Haight-Ashbury concert posters of Peter Max, the pop-art soup
cans of Andy Warhol, and the loose pen-and-ink illustrations of
Ralph Steadman were all created nondigitally and printed on
offset presses. The more grassroots the art movement, the less
precise the printing quality. This resulted in posters with color
bleeding, smudges, and irregularities. In other words, a lot of
low-fidelity printwork was floating around popular culture at the
time.
Of course, in the '60s and early '70s, this nondigital print look
was not "retro." It would not have even been considered
"nondigital," because there was no digital printing with which to
compare it. It was simply the way a lot of graphic design looked
at the time.
Fast-forward to the early '90s. Iconoclastic graphic designer
David Carson is turning heads everywhere with the unorthodox look
of his new underground magazine, Raygun. Amidst a design culture
hip-deep in the orderly, grid-based layouts that a new wave of
desktop publishing software has made possible, Carson opts
instead for a looser, dirtier, grungier style. His font sizes
vary widely within the same layout. His line leading is
intentionally off, causing his lines to blur into each other,
overlapping and intersecting, the text itself becoming a kind of
abstract art. Carson uses mostly distressed "grunge" fonts—fonts
that bleed around the edges, fonts that aren't crisp and clean,
fonts that look an awful lot like the predigital underground
poster fonts of the late '60s. Imagine that.
In the early '90s, at a time when design is supposed to be "seen
and not heard," serving the content it presents without drawing
attention to itself, Carson forges a highly visible (some would
say obtrusive) design style. His attitude and philosophy will
have a major impact on the Lo-Fi Grunge Style of web design, so a
brief exposure to some of his thoughts on graphic design seems
appropriate here:
- On the purpose of "hard to read" design: "[In every
issue of Raygun], there is almost always one [article] that's
more difficult to read than some of the others, but... the
starting point is not 'Well, let's muck this one up.' The
starting point is to try to interpret the article, and doing
that, some of them get harder to read, OK? I don't have a problem
with that, and I really think it makes it more interesting to the
reader, especially our reader, where you're competing with all
these other things [like music video and computers]."
- On the weakness of unobtrusive design: "I believe now,
if the type is invisible, so is your article, and it's probably
not going to get read, because — at least with this audience, and
I think it's spreading out more — they're seeing better TV,
they're watching video screens. You give somebody a solid page of
grey type and say, 'Read this brilliant story,' and a lot of
people, they're going to go, 'Doesn't look very interesting.
Let's try and find something more interesting.' I think if it's
invisible, it's just done a horrible disservice to what's
potentially a really good article."
Fast-forward yet again, this time to the latter half of the '90s.
Location: Helsinki, Finland. Teenage design savant Miika Saksi is
devouring issues of Elle and other fashion magazines, studying,
absorbing, learning Photoshop, tweaking, experimenting, honing
his style. Although Carson is not Saksi's strongest direct
influence, the international fashion magazines that Saksi is
reading are laid out by designers who are only too conversant
with Carson's work.
When Saksi finally takes his work to the web in 1997, he
dramatically impacts the underground online design community. Up
to this point, design on the web has been largely grid-based,
boxy, controlled, digital, and clean. Saksi manages to combine
the irregular printing idiosyncrasies of the late '60s with
Carson's loose, antigrid layouts — webifying both without losing
any of their analog charm, and adding a dash of his own Euro-
fashion design influence to the mix for good measure. The Lo-Fi
Grunge Style of web design is born.
As Close to Print as the Web Should Get
Most of the "craft" of lo-fi grunge design is accomplished in
Photoshop — experimenting with brushes, compounding layers,
applying filters to selected images, and overtly incorporating
some form of distressed text into the overall collage. This
Photoshop "design" is then sliced into parts, saved as gifs or
jpegs, and pieced back together into a web page. So I'm not
offering these sites as examples of information architecture or
even sensible navigation.
Because so much of lo-fi grunge relies on Photoshop rather than
HTML for its distinctiveness, it runs the risk of being labeled
print-centric. Indeed, many of these design collages would be
better represented at 300 dpi, gracing the pages of some glossy
print magazine. So if the point of this book is to break away
from mere repurposed print design, why am I offering up lo-fi
grunge as a fresh web design style? Primarily because on the web,
where everything is so clean and partitioned, lo-fi grunge does
stand out as fresh. And because it is derived from a nonstandard,
dirty, experimental print style, I'm willing to overlook its
print origins and admit it as a web-specific design style.
Rather than spend a lot of time talking about Photoshop
techniques (there are already a few books on the subject), I
explain some of the fundamental design and coding hacks that make
lo-fi grunge "work" on the web, taking advantage of the web's
unique strengths and working around some of its nonprint
peculiarities. But before tackling the techniques, check out some
of the following lo-fi grunge sites.
Fresh Styles for Web Designers: Eye Candy from the Underground
Case Studies - Page 3
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