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ROI - Page 3

April 15, 2002

The Return on Investment (ROI) for usability testing is very high. The Usability Company quotes an average figure of 800% over a twelve month period, meaning that companies can expect an increase in revenue equal to eight times the cost of the usability testing.

Clearly, if a site has no decent revenue streams to begin with, usability testing isn't going to make the situation much better, but financial service and ecommerce sites usually find that usability testing is a very profitable exercise.

A practical example was Smile-on, the UK's leading online provider for dental practices. The company noted some customers had difficulty using its online E-store. They commissioned a single usability evaluation with eight users, concentrating on tasks associated with purchasing through the E-store, starting with registration and working all the way through search and the shopping basket system to completion of order. The evaluation identified 46 issues and made 60 recommendations.

Smile-on subsequently relaunched itself and its site. Monthly orders improved by over 100%. The number of new clients increased by over 240%. Some of this improvement was down to factors other than improved usability, but the vastly improved conversion rate showed how well the usability study had worked. The return on investment (within one year) for the usability project was estimated at better than 10:1.

Sites outside the finance and pure e-commerce sectors have also benefited - mtv.co.uk gained a 30% increase in core traffic after usability testing.

New Sites - Greenfields

The more switched on companies in the world are beginning to recognise that usability must be incorporated in any new site right from the beginning, and this includes usability testing of prototype sites. The quality of a Web site begins with the process of how it is originally created, and for top sites usability testing is an essential part of that process.

Getting usability incorporated into a site at the development stage is estimated to be even more cost-effective than adding it retrospectively to existing sites. Apart from increasing take-up of the launched site, it is claimed to reduce overall development costs by cutting down on redevelopment and costly corrections.

For new sites, there's likely to be more flexibility in the testing process. For example, with existing live sites it's usual to stick with the same tasks and not change the site during the test period. With a Greenfield, the developer may change the site between tests, and the tasks might be adapted too, real time, to get the best value from testing. In a real example, a task that took 30 minutes at the beginning of the day was reduced to just ten minutes by close of play as the site evolved.

Other kinds of user testing for prototype sites include card sorting, which is used to identify useful section headings for a new site. If testers don't see the headings as intuitive, they may make their own suggestions for better section names. This appears to work well whether the intended users are highly educated or not.

Another variation for greenfield site testing is user group testing, with one person navigating and the screen projected on to a wall for other users to comment on. This is useful for early prototype sites, or when a client has a selection of alternative designs to try out.

Other Usability Testing

A further type of testing, mainly for live sites, is competition benchmarking - again as heuristic evaluation or alternatively as user testing. This involves testing a site against its main competitors to find their relative strengths and weaknesses.

The Usability Company also carries out usability testing for interactive TV and wireless applications. It may appear that the company has generously given away all its commercial secrets in this article, but of course that isn't the case. While it has allowed us far greater insight into the usability testing process than any Web publication has been allowed before, there are two crucial aspects of testing that can't be copied with ease from this short article. One is the formation of user tasks, and the other is correctly interpreting user performance on these tasks.

A little mystery remains.

 

Additional Resources:

International Usability Engineering
Why You Need to Test your Site with Real Users
Why You Only Need to Test Your Site With 5 Users
WDVL design section, including usability tutorials

The Tasks
Usability Testing in Practice


Up to => Home / Authoring / Design / UsabilityTesting




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