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Conclusion - Page 4

September 4, 2001

The final thing that we are going to talk about is the frame by frame animation that is best suited for very complex animation in which an image must change in every frame instead of simply moving. The negative aspect is the fact that frame by frame animation increases file size more rapidly than tweening animation. In order to begin, click a layer to make it the current layer, and select a frame in the layer where you want the animation to start. If the frame isn't already a keyframe, hit F6 on the keyboard or Insert > Keyframe from the menu to create a keyframe. Now create the first image for the sequence. You can use the drawing tools to create it or paste, import an image in from another application. To continue the animation click on the next frame in the layer and insert another keyframe using either method as explained above. The keyframe contents are the same as the first keyframe, but now you want to alter the contents to develop the next increment of the animation. Now, as you want to continue the animation simply keep inserting keyframes and alter the images as you go along to create the animation.

Additional Resources:

Flash Articles and Tutorials on The WDVL
Menus with Beauty and Brains 3: Special Antialiasing for Flash
Vector Gradient Fills 2: Flash Gradient Fills
Learn Flash 5: Movie Clips
Learn Flash 5: Formats & 3D
Learn Flash 5: Drawing
Learn Flash 5

Shape Tween - Page 3
Flash 5 Tutorial: Part 1
Introducing ActionScript


Up to => Home / Authoring / Flash / Basic




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