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Macromedia Flash 5 Developer's Guide

August 6, 2001

This manuscript is Chapter 20 "Overview of Flash 3D" from the McGraw-Hill book Macromedia Flash 5 Developer’s Guide.

With the rise in popularity of Macromedia's Flash tool many developers are expanding their skill sets to include this dynamic scripting language. Developers looking to dig deeper into this favorite tool now have a new guide from McGraw-Hill/Osborne Media, Macromedia Flash 5 Developer's Guide. Novice to advanced Flash developers who want to learn more about the tool and its scripting language will find many detailed examples, including a vast number of code examples. The concept behind this book, from cover to cover, is to give readers exposure to all the different issues in Flash development.

This guide is arranged in six parts, representing the major divisions of Flash development including: Flash components, Flash and the Web browser, action script, connectivity and server-side processing, Flash peripheral issues, and getting the most out of Flash. This guide is a must-have for Flash developers, providing them with hard-to-find information on Flash 5's advanced features and development tools.

Key elements in the book include:

  • Using and compressing bitmap images
  • Translating video into a Flash document
  • Developing with action script
  • Integrating Freehand, Illustrator, and Photoshop files
  • Motion guides and tweening
  • JavaScript and client-side scripting
  • Connectivity and server-side processing
  • 3D modeling and animation
  • Graphic design tips.

This up-to-date definitive guide offers information on extending Flash 5 into sophisticated, online media development. It is the ultimate resource for developers who are serious about learning one of the most noteworthy applications in use on the Internet today.

Overview of Flash 3D - Page 2

PART ONE

PART TWO

PART THREE

PART FOUR

Title: Macromedia Flash 5 Developer’s Guide
ISBN: 0-07-213121-7
US Price: $ 59.99
Publication Date: May 2001
Pages: 621
McGraw-Hill



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