Amorphium Pro - A Different Approach - Page 16
September 7, 2001
There are several reasons Amorphium Pro is listed separately from
the main discussion of 3D. One is that the product was released
within a week or so of the deadline for this book, and it took a
few days to acquire it, so I didn't have much time to think about
it. More importantly, though, Amorphium Pro is so completely
divergent from conventional 3D packages in so many ways that it
really creates its own category. Amorphium Pro is also a little
more expensive than other tools in our roundup (about $370
retail).
At the highest level of overview, Amorphium is a professional 3D
tool that happens to export directly to SWF using its native
tools. If being used in big Hollywood films is a yardstick of
success, Amorphium Pro is very successful. In short, it is
recognized by 3D professionals in media outside of Flash. This is
a valuable indicator for people coming from a non-3D background
into a market filled with tools of all levels of quality.
The most striking thing about Amorphium Pro is its comprehensive
set of tools for modifying a polygon mesh interactively with
brushlike tools. Most of the tools are for deforming the mesh. I
hesitate to call it "modeling," because it is so different from
what I am used to, but that's what it really is— modeling with
brushes.
The tools to modify texture mapping are even interactive, using
the brush model. There are some tools that modify the mesh in
ways that serve the interest of traditional 3D, such as the
MeshMan set of tools shown in Figure 20-20.
This set of tools is a comprehensive set of solutions to the
problems created by Amorphium's unique brand of modeling. The
tooltip in the image labels the decimate tool, which reduces the
number of polygons in an object, analogous to Flash's optimize
curves function. What is even more amazing about this smart tool
is that you can apply it to sections of the polygon that you
select with a mask tool, which also uses a paint-on, interactive
brush approach. These tools will also patch up ripped or torn
polygon meshes, a common symptom of trying to automatically weld
objects together into a single model.
At first the polygon deformation tools in the Tools section of
Amorphium Pro struck me as gimmicky and not very useful for
modeling. However, they grew on me fast. As you can see in Figure
20-21, the number of parameters and options available for each
tool does give more control than the basic concept would suggest.
Figure 20.20 Amorphium Pro's Mesh-Man toolset
Figure 20.21 The obligatory space creature, drawn with brush tools in AP
The basic concept of the mesh deformation tools is that you have
a brush— there is a built-in palette, plus you can edit the
brushes or build your own— and this brush is used in conjunction
with a number of tools to either push or pull on the mesh.
The most striking toolset in Amorphium Pro is called Wax. The
idea behind the wax tools is that you add, subtract, or smooth a
mass of wax with brushlike tools. Using this set of tools takes
some getting used to. After spending a couple of hours with the
software, I still found the results of my brush strokes to be
less than 100% predictable. That said, I should point out that I
was able to create a recognizable model within minutes, and
people who have used the tool seem to operate effortlessly in
this style of modeling. If you are interested in getting some
quick gratification in 3D modeling, I can't think of a faster way
than wax. Figure 20-22 shows an extruded appendage made with a
single brush stroke.
Figure 20.22 An extrusion made with wax
There are plenty of other tools in Amorphium Pro for building,
coloring, and texturing your model. Some of the more novel
features include an Effects toolset, pictured in Figure 20-23, a
"Potter's Wheel," which spins the model on an axis to allow you
to get at every angle uniformly with the brushlike tools. I used
the Potter's Wheel to paint the head of the character I created,
which I estimate saved me at least 20 or 30 seconds on that
simple job alone. It would have been hard to select the head with
a marquee since it is not exactly symmetrical. The concept of the
Paint toolset is one of the more orthodox interactive brush-type
tools in Amorphium Pro.
Figure 20.23 Space mace made with drag-and-
drop parametric Effects
While I personally wouldn't use Amorphium Pro as my sole
application for modeling, it does have a surprising range of
features for a tool in this price range, even before you consider
SWF output. There are a number of tools that are typically found
in very expensive 3D packages, such as HeightShop, which uses the
light and dark areas of an imported image to deform a mesh. This
type of tool is often used to assist in modeling complex shapes,
like the surface of a lake.
I especially like the texture mapping functions because they are
so easy and intuitive to use and produce good results. This
function is of little consequence for Flash output, but if you
are interested in 3D for any other medium, this feature is worth
a look. You can import models of many varieties, including 3DS
and DXF.
Primitive Character Animation - Page 15
Macromedia Flash 5 Developer's Guide
Amorphium Pro - Con't - Page 17
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