Let's talk about graphic content
February 18, 2002
While trolling the web, it is easy to see that the greatest
problem people have with graphics on web sites is that they are not
properly cropped.
Cropping is an old newspaper term meaning to select an area of a
photo to focus on and delete the rest.
Frequently, internet travelers will see photos taken so far away
that it is impossible to determine what is the subject. By
eliminating the extraneous content, the photo can focus on the
intended subject.
Head shots of people often contain far too much area of blank or
background space, while the face itself is too far away to really
determine what the person looks like. In that case, why bother having
the photo there in the first place? Further, if the photo is too
busy, it may be difficult for the viewer to fully understand at first
what is the intended target of photo.
A general rule is that if it doesn't add to the photo, or if it
detracts from the subject of the photo, get rid of it. Head shots
(a.k.a. mug shots) you see in newspapers are usually the monitor
equivalent of 72 pixels by 108 pixels, and often they are taken from
much larger photos that show the person in action or in a group
photo.
For the internet, not only does this help the viewer focus on what
the designer wishes, but it also enables for higher quality while
still diminishing the storage size of the graphic.
It seems like most HTML editors have a dialog box to use to place
photos on a page. The advantage of that is that it more easily
enables the designer to input information necessary to help the photo
load more quickly.
Many users try to put a large graphic on the page and resize it to
smaller, but it will still take the same amount of time for it load
as the larger version. If you wish to have a smaller photo, resize
before importing into the HTML page and then link to a larger
version.
Many HTML editors will automatically put the size of the graphic
into the HTML coding, but the user has to put the photo description
in the "ALT" tag.
When you slide a mouse across a photo on an HTML page, the words
that pop up are those included in the "ALT" tag. That enables those
without graphic display to know what the photo is about, for users
whose browsers do not support forms, those who use speech
synthesizers, and those who choose not to display images to get
faster loading pages.
Should you wish to place the photo in a particular place, users
should use stylesheets to do so. Here is an example of such
coding:
img {position:absolute; left:10;
top:10}
That would place the image 10 pixels from the left border and 10
pixels from the top border.
If running the graphic into a regular stream of type, users can
move the graphic around by using the "float" command in a stylesheet.
An example:
img {float:right} with left or none being
the other options.
Previously that was done with the "align" attribute and the chosen
direction. However, that attribute is deprecated, which means it
works now but may not be included in future versions of HTML.
Instead, the same thing can be done using stylesheets.
Other image-related commands - specifically
vspace and hspace - are also deprecated,
but they still work while other options remain buggy.
Are my graphics automatically optimized?
In a word, "No." That isn't to say they are not totally optimized,
but in most instances users would be better off to use a second
optimizing program.
Though my company most often uses Photoshop for graphics, and it
does optimize a great deal, we also use a program called Web Graphics
Optimizer 4.2 to further work on the graphic. There are other
programs on the market that do the same.
In some instances, to get a graphic below that 40K limit or down
to the 20-30K range, a designer make have to make a choice regarding
quality. But in most cases, it is possible to get the graphics down
to a reasonable storage size and still maintain their integrity and
reasonable quality.
Conclusion
Graphics play such a key role on internet pages that they are
something that should not be taken lightly. When done correctly,
graphics are certainly a wonderful addition to the appearance of a
web site. When done incorrectly, users can get distracted and never
see the written words that appear.
That is why it is crucial that a designer make the correct choices
regarding format and photo manipulation.
In previous web development columns, we have covered the
importance of using original work and following copyright laws when
using graphics or words. Those rules still apply.
We have also covered the need for speed when pages load, and
graphics play a major role in that procedure. Using the correct type
of graphic is vital to that goal as are the use of "ALT" tags and
size information.
It would be real easy to simply let a program enhance a photo and
slap it into an HTML page, but often that isn't enough if the goal is
to get the best possible results. Designers should take a little more
time and get it right before continuing.
Even for writers, graphics can be the fun part of putting a web
site together. However, that fun can quickly turn to misery without a
proper understanding of how to put graphics to use.
Which format to use?
Processing and Using Photos for the Internet
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