Cubes Are Challenging - Page 3
January 19, 2001
Cubes can be a bit more challenging than spheres. Actually, they're
a lot more challenging than spheres. But on the plus side
you're now familiar with the Preset Shape tool, the color palette,
and the Active Style Boxes. So let's get started.
First select your colors. Make the background color the same as
the foreground color, but make it a lighter shade.
Set the foreground Active Style Box to Solid Color (the brush)
and the background
to Gradient. In the Gradient dialog box, select the Linear
gradient, (the top box). Position the lighter
color so that it is located in the top left corner of the sample,
(the angle will be somewhere around 315).
Select the preset shape tool, making the following selections in the
tool dialog box:
- Select the rectangle
- Retain style unchecked
- Antialias checked
- Line width: 1
- Create as vector
You're going to need the grid for this one, and while all those
little squares can be annoying, they can also make the difference
in the final results of your image. The grid can be accessed from
the menu bar, under View > Grid and
View > Change Grid and Guide Properties. In the Change
Grid and Guide Properties dialog
box, make the following settings:
- Units: pixels
- Horizontal spacing: 20
- Vertical spacing: 20
- Line color: your choice
Draw out a square that measures exactly 4 grid blocks by 4 grid blocks.
Deselect.
Change the gradient angle of the background color so that the lighter
shade is located in the bottom left corner, (angle about 226).
Draw a rectangle measuring 4 blocks wide by 2 blocks high just
above your square. Be sure to line up the edges. Press CTRL + D to
de-select the selection.
On the color palette click on the "L" shaped arrow to reverse the
foreground and background colors. Click on the foreground style box
and select the circle with the line through it to turn that style box
off.
Again draw a rectangle, this time to the right of your original
square. It should be 4 grid blocks high and 2 grid blocks wide.
De-select the selection.
Activate the Object Selector tool.
Click once on the top rectangle to activate it. The selection will
be surrounded by a bounding box. Position your cursor over the top
center handle, press in the shift key, and drag the handle to the right
until the right top corner is snugged up to the vertical grid line that
meets the outer edge of the right hand rectangle.
Deselect.
Activate the right hand rectangle and repeat the process, only this
time drag the handle up until the corner of the rectangle is snugged
up to the top right corner of the top rectangle.
Don't deselect; while you've still got the rectangle inside the bounding
box position the cursor over the bottom right handle, hold in the
shift key and slide the handle up one half block. Now, select the top
box and do the same, sliding the top left handle one half block to the
right.
Again, don't deselect. Hold the shift key in and click on first the
right hand rectangle and then the main square. This will result in
all three sides of your cube being selected.
Still holding the shift key in, drag the bottom left handle up by
one half block to change the perspective of the cube face.
Add a shadow as a finishing touch. This is done by using the technique
we learned for the sphere. Change the foreground color to black, the
background color to white. Set the top Active Style box to null and the
bottom Active Style Box to Gradient. In the Gradient dialog box, put
a check next to Invert Gradient. You'll need to activate
the background layer or the shadow will appear on top of the cube, so
do that now in the Layers Palette.
We're all set, so draw a square 4 blocks by 4 blocks. Grab onto the
top center handle and slide it to the right, while holding in the
shift key. Hmmm... that
shadows a little 'off', we'd better do a little manipulating to get
it right. Still holding in the shift key, slide the bottom left
handle up until the shadow disappears behind the cube. Then slide
the bottom right handle down until the edge of the shadow is
even with the bottom edge of your cube.
For a finishing touch, convert the shadow layer to a raster layer and
blur the edges using the Retouch Tool > Soften. The edges
of the shadow farthest from the cube should have the most blur while
the edges of the shadow that comes right down next to the cube should
have almost no blur. Use the Layer Palette opacity setting to
fade the shadow out if it's too dark for your tastes.
Getting Around with Spheres - Page 2
From Flat to 3D
Of Cylinders and Cones - Page 4
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