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Usable Shopping Carts

November 26, 2002

Creating a usable e-commerce application is a daunting challenge. There is so much to do, from the initial concept, through to designing and coding the application. This leaves a lot of scope for things to go wrong. The Chapter 3 excerpt introduces you to the concept of making wireframes of web site projects, and how to create them. The rest of this chapter looks at creating UI specs and prototypes.

From the Publisher:

Summary
Creating a usable e-commerce application is a daunting challenge. There is so much to do, from the initial concept, through to designing and coding the application. This leaves a lot of scope for things to go wrong.

What's great about this book?
In this book we take all the hassle out of online shopping applications, by showing you how to plan your application, design the user interface and datastore, and code the entire thing. But it doesn't stop there – we provide the complete code for two complete shopping cart applications, customizable for your own needs.

Subject area
In this book we cover:
   Planning an e-commerce application
    Designing the application, from customer surveys and wireframe models, to UI design and prototyping
    Designing and implementing the databases that will hold your product and order information
    Implementing the Product Catalog, Shopping Cart, and Checkout system

Who is this book for?
This book is for any web professional who wants to implement a shopping site, or add e-commerce functionality to an existing site. HTML knowledge, as well as knowledge of one of the backend combinations (ASP/SQL Server or PHP/MySQL) is essential to get the most use out of this book.

The handsome cover illustration was commissioned by glasshaus from Chris Bishop. Chris is a classically trained painter, designer, cartoonist and illustrator from the Washington DC area, and he has served as designer and illustrator for PBS Kids since 2000. Chris can be contacted at chris@chrisbishop.com, and invites you to review his illustration and design portfolio at superflygraphics, and his comic strips and fine art at chrisbishop.com.

Buy this book
Title: Usable Shopping Carts
Author: Jody Kerr, Jon Stephens,Clifton Evans
ISBN: 1904151140
US: $24.99
UK: £18.99
CA: $38.99
Publication Date: 10/11/2002
Pages: 342
© 2002 glasshaus

User Interface and Interaction Design

This is an excerpt from Chapter 3 of "Usable Shopping Carts" by glasshaus, (ISBN: 1904151140, copyright glasshaus 2002). It introduces you to the concept of making wireframes of web site projects, and how to create them. The rest of this chapter looks at creating UI specs and prototypes. These three topics are important when designing a professional web site to allow you to keep the client and the rest of your team clear about how the design is progressing, and to be able to communicate requested changes.

Wireframing

When creating a usable UI for the Web, one of the most important things to do is to make sure you have the interface planned well before you start building. The most common and the most reliable way to plan an interface is to create what is referred to as Wireframes.

Wireframes are similar to blueprints – we need one to represent each of the individual screens of the overall UI. They are usually covered in colourless squares and have little notes all over them. As boring as they sound, they are perhaps the most important step in ironing out the product before you set the backend or middleware development in motion. A typical Wireframe looks something like this:

 

Wireframing can save weeks of time in development because of the number of errors that are avoided – you can make sure everything works at this stage, and get the client's approval, before you get to the coding stage. You can save a ton of money because of this, and the client is kept happy because they can see how things will look in the finished product. So, if you are serious about making a usable product, do what you can to get some Wireframes of your product assembled.

In order to make a good set of Wireframes you need to start off with some of the information you collected while determining the Information Architecture. For instance, having another look at the Rapid Prototypes from Chapter 2 will help quite a bit in gaining an understanding of the page elements that you might want to use. You will also want to use the Site Map and Task Flows to get an idea of the number of screens, dialog boxes and alerts you will need to wireframe.

 

When you start to think about which screens you will be working with it is important to consider every dialog box, alert and error page as well. This is one of the only times that anyone ever considers how these screens are put together, or even what content is on them, so it is very important to include as many of these details as possible. We've all seen many error messages that don't make any sense and plenty of dialog boxes that are useless or poorly designed. This is your chance to get it right for a change! Make sure you document as many as possible.

 

When you have an idea of how many screens you will need to make, you should start designing some reusable screen elements. If you don't feel up to creating your own, or you are looking for inspiration, there are a number of software packages available that contain a basic library of screen elements. We'll talk more about this and the basics of creating Wireframes below, but first let's get into the details of how we developed the Wireframes for the Shopping Cart product, TuneIn!

Usable Shopping Carts
Wireframes in UI - Page 2


Up to => Home / Internet / Commerce




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