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Implementation - Page 3

May 8, 2002

As with all components, this one should be flexible enough to provide Nancy with a good, usable interface element, and also accommodate different scenarios for its use in other projects. Without this flexibility, you will end up with a lot of code that might be able to do a very specific task for the MODA site but not be very reusable.

Additionally, you should be able to define the bulk of the settings for the scrolling list in the Component Parameters window. That way, the bulk of the work is already done for you when you use the clip. It's then just a matter of dragging and dropping the clip into your movie and setting a few parameters.

To have a component with the kind of power and flexibility you need, you must include a solid list of features:

  • Adjustable speed. The speed of the list should be easily adjustable. Smaller size movies will probably need a slower moving list so that the user doesn't lose control of it. Movies that take up bigger areas of the screen may need a faster list to help the user move quickly around the list. You'll also be able to provide different scrolling speeds for different target audiences.

  • Variable, user-controlled acceleration. Scrolling should be fastest when the mouse is at the extreme ends of the list to offer Nancy maximum control. At the middle of the list, where most of the clicking actions will take place, scrolling should be slower so that Nancy can move her mouse without making the list speed away.


  • Note

    During the development of a very similar scrolling list several years ago, my friend Andy Scott gave me a cubic equation that turned out to be a little gem about acceleration. He pointed out that most scrolling lists use a linear equation—on a graph they look like a straight diagonal line rising from the lower left. A cubic equation looks like a gentle curve sweeping from the lower left and then reversing its curve as it arcs to the upper right. Essentially this means the scrolling timeline is less sensitive toward the center allowing for easier access to the scrolling objects, and more sensitive toward the edges allowing for greater scrolling speed. See Figure 5.4 to view what the equations look like in a graph.


  • Adjustable orientation. The component should enable you to choose to display the list vertically or horizontally.

  • Customizable list items. Abstracting the code from the artwork enables you to use the code with any movie clips without having to rewrite or tweak code.

  • Adjustable activation area. The size of the area of the scrolling list that responds to the mouse should be configurable. This is especially useful for lists with smaller items—you can create an adjustable buffer around the clip so that Nancy can easily have the list scroll when the mouse pointer is within 20 pixels of the list rather than when the mouse pointer is rolled over the list items themselves.

  • Figure 5.4
    By using a cubic equation for the acceleration of the scrolling list, the user gains more control over the items in the list.

Most of these requirements point to a component that acts as a controller, sort of like a traffic cop. It's a clip that stands behind the scenes and controls other clips, moving them across the screen, adjusting their relationship to each other and the screen, and keeping aware of the mouse pointer.

Keeping watch over a developer-specified number of movie clips is not easy. The approach used here is to have the developer specify the base name of his collection of clips and the number of clips he will have on the screen. If you were to specify mc_someClip_ as your base name, and 3 as your clip count, the scrolling list component will look for mc_someClip_0, mc_someClip_1, and mc_someClip_2. This will make it easy for the code to handle—and easier for the designer because he won't have to keep track of many different clip names.

As you can see, most of the features are intended to improve the user experience with the scrolling list. At the same time, several of these features make it easier for the developer to customize the component for different applications. If you can meet both these goals, you have a truly great tool.

Okay, now that you understand the requirements, you can get started on the fun part... putting it all together!

Solutions—Making the User More Efficient - Page 2
Skip Intro: Flash Usability and Interface Design
Construction - Page 4


Up to => Home / Authoring / Flash / SkipIntro




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