Shooting Streaming Video - Page 3
March 12, 2001
Limitations
Windows Media is not a panacea for all the problems of video
delivery. As we discussed above there are limitations on quality
and QoS that can only be currently overcome via satellite
delivery. There are also issues of bandwidth within a corporate
LAN. While a 10 or 100 base-T LAN (100 Mbits/sec) may seem huge
compared to a T1 line (1.5 Mbits/sec), if many users start using
it at the same time it can quickly get filled up. Multicasting
over satellite (defined above) can help to alleviate this
problem.
We've discussed the various markets for Windows Media, defined
terms and discussed the limitations of streaming video. Now
let's get down to how shooting streaming video actually differs
from shooting video on a BetaCam or other camera for playback
from tape or live.
When shooting video that will eventually become Windows Media it
is important to remember one thing: THE CODEC.
We defined codecs previously as an
algorithm that compresses video for delivery over the Internet.
What we didn't mention is that to compress video you have to get
rid of data. In the case of taking full screen video and
compressing it down for Internet delivery you have to throw away
lots of data. Thus it is important to understand how the codec works
so that your video look its best when played back on the
Internet.
Motion: Motion is your enemy! Codecs work best when not
much changes between video frames. This is why talking heads
work especially well; there is very little change except in the
mouth area. A codec looks at the two frames and only needs to
add enough data to describe the change to the mouth. This is
because the first frame and second frame are basically the same.
If you are doing talking head video then make sure the speaker
doesn't move around and avoid moving the camera. This will make
it much easier to compress the video later. Avoid multiple
camera cuts as this can wreck havoc during encoding.
When doing your encoding always select the setting that optimizes
the type of video you have shot. Windows Media can be tweaked to
better display fast motion video such as someone running. It
sacrifices clarity of the image for smoothness.
Tripods: Always use a tripod instead of a handheld
source. If you have to use a handheld use an image stabilizer to
reduce the amount of apparent motion. With the added stability
the codec can dedicate more bandwidth to the details of the
speakers face instead of the moving background.
Edges: Another way codecs work is to take sharp details
and blur them. Having sharp edges in a video can result in the
codec blurring them. Try to avoid sharp horizontal or vertical
lines.
Lighting: You may have noticed that Windows Media often
looks washed out. Sometimes this is because the video is shot in
small studios or in poorly lit areas. It can also be because
that picky codec also throws out some color data during
compression. The more colors it has to remember the more data,
thus the codec will merge colors that are similar in color into
one color. This results in blurry video and lack of range on the
colors.
I also tend to think encoding darkens video though I've never
found any data to support this. When in doubt keep things nice
and bright while shooting your source video.
Transitions and Wipes: Remember that pesky motion. If you
do a wipe or transition the codec must process many frames where
change is present. If you do a clean cut from one scene to the
next then the codec only has to deal with change in the frames.
Also avoid panning and zooming the camera; this results in lots
of change to the background.
Simple Backgrounds: The simpler the background the
better. With a simple background if you pan or zoom then the
background doesn't change. Its just more of the solid color, the
codec can use its bandwidth to concentrate on details in the face
as it enlarges or moves.
Audio: Audio always seems to get overlooked in small, fast
video productions. Remember, the codec is also working to
compress the audio. If you have a talking head video make sure
the voice is loud and clear. Avoid subtle whispering and above
all avoid background music tracks. A combination of music and
voice takes up more bandwidth since it occupies a greater decibel
range. Windows Media Encoder allows you to select the types of
audio that are present. Current codecs allow you to squeeze
acceptable voice quality well below 1kbit/sec. If bandwidth is
limited during playback the Media Player will drop video frames
before sacrificing audio.
Subject Size: When framing, make sure your subject takes
up more of the image than you normally would. Though the subject
may look perfect when shooting the raw video the finished product
is going to be small, probably only 160x120 pixels or 320x240
pixels on a computer screen. Increasing the size of the subject
relative to the whole screen will help to bring out details that
won't be present if you leave the image small.
These techniques should be used when shooting the video to analog
tape or to Digital Video (DV). Once the video has been captured
it needs to be moved over to the computer. If you've captured
using a DV camcorder then simply dump the video across using a
Firewire card. If you've recorded to tape then there is another
step.
Terms - Page 2
Windows Media: Encoding
Capture Cards - Page 4
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