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if ($Give_It_up || $Turn_It_Loose){...

June 16, 2000

This classic conditional logic is beyond Live Motion in its current incarnation; and this is why LM hasn't yet attained its deserved favor in the mainstream Flash community. The feeling that I get from other Flashers is that everyone is waiting for LM to develop its scripting appendage before they are willing to take a serious look at it. There are some interesting points to consider on the subject of logic in the development of .swf's:

LM does plan to include the ability to execute some kind of logic very soon, at which time any serious Flash designer must give it a look-see (so you might just as well start now):


(Michael Ninness, Adobe LM Guy, from Flash Magazine, FF2K issue)

How great would that be! Instead of stumbling through (half-assed documented) ActionScript to hand-craft hacked trigonometry you could use the language you already know. This - along with Adobe's claim to integrate SVG into LM somewhere down the road - has that distinctive pie-in-the-sky ring to it, (I'll believe it when I see it); but there will be some kind of logic very soon.

The best thing to happen to Flash has been the explosion (a slow, controlled explosion - like a diesel engine) of third-party apps, plugins, doodads, and widgets for developers. Already Flash is taking the shape of a mature format for which designers use a diverse toolbox. LM is one of these tools. Even without scripting, LM is a terrific tool for making complex animations.

Right now scripting is not a big enough issue to prevent you from at least trying the demo of LM. If Adobe never added any logic ability to LM ("...damn you and your Vulcan logic!"), it would still be an indispensable tool.

Suppose you had an original idea (I know - stay with me here; there's a point) for a text effect that could not be executed with Swish. You could do it from scratch in LM, (or base it on a style you downloaded from the Big Gathering Place Site for trading .liv files, which, inexplicably, hasn't come into existence yet), and publish (1) your .swf. You then load your .swf into a placeholder at runtime or go through the hassle of creating a movie clip and importing your creation if you need that level of control, (it's cool if you do - everyone has to work through issues at an individual pace).

Whatever happens with LM, Flash and scripting, look for the ancient paradoxical truism of software to apply: each must engage in mortal combat with the other in order for both to survive. LM and Flash in future versions will be appraised according to how they differ from each other. It is a very good thing for Flash designers to have two divergent authoring environments. It means more tools.

I personally don't care whether LM sprouts a logic lobe. If it does, my only wish is that it is compatible on some level with ActionScript.

 

(1) Again with the brand new nomenclature - reinventing the wheel at every turn. Adobe wants you to call it export, in keeping with the convention of Adobe products. I guess this makes sense if you think that all the old school web veterans who stayed away from Flash until now are suddenly going to jump on board with LM (sans scripting) - and not Flash. I appeal to Flashers everywhere to keep calling it publish. I can't imagine LM being used for a lot of other file formats...

I Don't Know Karate...
Live Motion - Super Bad
Hot Pants


Up to => Home / Reviews / Graphics / LiveMotion




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